Chandra, Awakened Inferno
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chandra, Awakened Inferno
Final zone distribution
58 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
29 decks
-
2
Commodore Guff
24 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
13 decks
-
4
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
6 decks
-
5
Tam, the Possibility
5 decks
-
6
Jace, Multiverse Architect
4 decks
-
7
Mogis, God of Slaughter
4 decks
-
8
Ghyrson Starn, Kelermorph
3 decks
-
9
Ob Nixilis, Captive Kingpin
3 decks
-
10
Jared Carthalion
2 decks
The "good card" funnel
245 brought · 127 playersOnce cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 43% of the time (n=27) , vs 25% when it never left the library (n=130).
When players drew this card but left it in hand, they won 40% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.0pp; 95% confidence interval +9.9pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.