Live Play Data
Chandra's Incinerator
1%
Live Inclusion
Times Brought
664
Decks Running
301
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=103
0%
T1
2%
T2
4%
T3
12%
T4
19%
T5
51%
T6-9
12%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
61%
(25 / 103 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
664 brought · 273 playersBrought to game
664
Ever drawn
172
Reached battlefield
103
Still on board at game end
51
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.2pp
Players who cast this card win 42% of the time (n=100) , vs 26% when it never left the library (n=430).
When players drew this card but left it in hand, they won 24% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.4pp; 95% confidence interval +6.2pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances3.8%
Library
27.7%
Battlefield
29.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
40 decks
-
2
Eshki, Temur's Roar
30 decks
-
3
Ingris Stingerquill
26 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
23 decks
-
5
Ragost, Deft Gastronaut
22 decks
-
6
Torbran, Thane of Red Fell
12 decks
-
7
Norin the Wary
10 decks
-
8
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
8 decks
-
9
Solphim, Mayhem Dominus
8 decks
-
10
Taii Wakeen, Perfect Shot
8 decks
Card text
Chandra's Incinerator
Creature — Elemental
This spell costs
less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
6 / 6
Core Set 2021 (M21)
·
Rare
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.