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Chandra, Torch of Defiance card art
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Chandra, Torch of Defiance

{2} {R} {R} · Legendary Planeswalker — Chandra · Reality Fracture (FRA)
Times Brought
739
Decks Running
336
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Chandra, Torch of Defiance card

Chandra, Torch of Defiance

{2} {R} {R}
Legendary Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Loyalty 4
Reality Fracture (FRA) · Mythic · Illustrated by Kieran Yanner

Final zone distribution

149 instances
2.0%
Library
49.7%
Battlefield
17.4%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

739 brought · 298 players
Brought to game
739
Ever drawn
136
Reached battlefield
98
Still on board at game end
74

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.8pp

Players who cast this card win 35% of the time (n=76) , vs 26% when it never left the library (n=412).

When players drew this card but left it in hand, they won 29% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval +2.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=99
1%
T1
1%
T2
15%
T3
14%
T4
9%
T5
45%
T6-9
14%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 31% (14 / 99 cast on T4) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.