Chandra, Torch of Defiance
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chandra, Torch of Defiance
Final zone distribution
149 instancesCommanders that played this card
in tracked games-
1
Tam, the Possibility
40 decks
-
2
Commodore Guff
27 decks
-
3
Jace, Multiverse Architect
17 decks
-
4
Krenko, Mob Boss
9 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
6
Kratos, God of War
7 decks
-
7
Norin the Wary
7 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
9
Prosper, Tome-Bound
7 decks
-
10
Torbran, Thane of Red Fell
7 decks
The "good card" funnel
739 brought · 298 playersOnce cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=76) , vs 26% when it never left the library (n=412).
When players drew this card but left it in hand, they won 29% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +2.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.