Chandra, Torch of Defiance
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chandra, Torch of Defiance
Final zone distribution
59 instancesCommanders that played this card
in tracked games-
1
Commodore Guff
8 decks
-
2
Tannuk, Steadfast Second
5 decks
-
3
Prosper, Tome-Bound
4 decks
-
4
The Thing
4 decks
-
5
Abaddon the Despoiler
3 decks
-
6
Chandra, Fire of Kaladesh // Chandra, Roaring Flame
3 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
8
Kaervek the Merciless
3 decks
-
9
Kratos, God of War
3 decks
-
10
Norin the Wary
3 decks
The "good card" funnel
298 brought · 106 playersOnce cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=30) , vs 28% when it never left the library (n=174).
When players drew this card but left it in hand, they won 30% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -8.1pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34Full analysis unlocks as more games are tracked. Stats refresh nightly.