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Chandra, Torch of Defiance card art
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Chandra, Torch of Defiance

{2} {R} {R} · Legendary Planeswalker — Chandra · Reality Fracture (FRA)
Times Brought
298
Decks Running
115
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Chandra, Torch of Defiance card

Chandra, Torch of Defiance

{2} {R} {R}
Legendary Planeswalker — Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Loyalty 4
Reality Fracture (FRA) · Mythic · Illustrated by Kieran Yanner

Final zone distribution

59 instances
1.7%
Library
45.8%
Battlefield
16.9%
Graveyard
5.1%
Exile

The "good card" funnel

298 brought · 106 players
Brought to game
298
Ever drawn
53
Reached battlefield
34
Still on board at game end
27

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 30% of the time (n=30) , vs 28% when it never left the library (n=174).

When players drew this card but left it in hand, they won 30% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -8.1pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
3%
T1
3%
T2
15%
T3
12%
T4
12%
T5
44%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 6 · max 14
On curve 32% (4 / 34 cast on T4) Cast same turn as drawn 42%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.