Live Play Data
Charming Prince
1%
Live Inclusion
Times Brought
304
Decks Running
161
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=66
5%
T1
12%
T2
12%
T3
12%
T4
18%
T5
30%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
17%
(8 / 66 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
304 brought · 157 playersBrought to game
304
Ever drawn
86
Reached battlefield
66
Still on board at game end
29
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 45% of the time (n=57) , vs 24% when it never left the library (n=189).
When players drew this card but left it in hand, they won 30% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.7pp; 95% confidence interval +7.6pp to +33.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances2.2%
Library
31.2%
Battlefield
40.9%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
The Sentry, Golden Guardian
17 decks
-
2
Brago, King Eternal
16 decks
-
3
Elesh Norn, Mother of Machines
13 decks
-
4
Niko, Light of Hope
10 decks
-
5
Ketramose, the New Dawn
8 decks
-
6
Phelia, Exuberant Shepherd
7 decks
-
7
Delney, Streetwise Lookout
6 decks
-
8
Abdel Adrian, Gorion's Ward
5 decks
-
9
Mister Negative
5 decks
-
10
Aang, at the Crossroads // Aang, Destined Savior
3 decks
Card text
Charming Prince
Creature — Human Noble
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.