Live Play Data
Charming Scoundrel
1%
Live Inclusion
Times Brought
479
Decks Running
213
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=93
0%
T1
26%
T2
11%
T3
13%
T4
13%
T5
30%
T6-9
8%
T10+
Median
5
P25
2
· P75
6
· max
13
On curve
26%
(24 / 93 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
479 brought · 193 playersBrought to game
479
Ever drawn
117
Reached battlefield
93
Still on board at game end
42
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 29% of the time (n=88) , vs 23% when it never left the library (n=308).
When players drew this card but left it in hand, they won 20% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -4.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances1.6%
Library
33.1%
Battlefield
45.7%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
23 decks
-
2
Shadow the Hedgehog
17 decks
-
3
Delina, Wild Mage
13 decks
-
4
The Jolly Balloon Man
11 decks
-
5
Vaan, Street Thief
9 decks
-
6
Ognis, the Dragon's Lash
7 decks
-
7
Calamity, Galloping Inferno
6 decks
-
8
Ghired, Mirror of the Wilds
5 decks
-
9
Laughing Jasper Flint
5 decks
-
10
Rakdos, the Muscle
5 decks
Card text
Charming Scoundrel
Creature — Human Rogue
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1 / 1
Wilds of Eldraine (WOE)
·
Rare
·
Illustrated by Caroline Gariba
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.