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Part of Modern Horizons 3
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Creature — Eldrazi Drone
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Modern Horizons 3 Commander (M3C)
Card Preview
Chittering Dispatcher
Times Brought
296
Decks Running
124
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chittering Dispatcher
Creature — Eldrazi Drone
Devoid (This card has no color.)
Myriad
When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
2 / 3
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Jehan Choo
Final zone distribution
47 instances31.9%
Battlefield
38.3%
Graveyard
4.3%
Exile
25.5%
Hand
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
85 decks
-
2
Azlask, the Swelling Scourge
14 decks
-
3
Witherbloom, the Balancer
6 decks
-
4
Animar, Soul of Elements
4 decks
-
5
Chatterfang, Squirrel General
3 decks
-
6
The Notary Hobbits
2 decks
-
7
Trostani, Selesnya's Voice
2 decks
-
8
Arwen, Weaver of Hope
1 decks
-
9
Belbe, Corrupted Observer
1 decks
-
10
Beorn the Fierce
1 decks
The "good card" funnel
296 brought · 118 playersBrought to game
296
Ever drawn
41
Reached battlefield
28
Still on board at game end
15
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 30% of the time (n=22) , vs 23% when it never left the library (n=173).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -4.3pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
11%
T2
14%
T3
21%
T4
25%
T5
29%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
6
· max
9
On curve
25%
(4 / 28 cast on T3)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.