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Part of Bloomburrow
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Creature — Human Warlock
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Chittering Witch
1%
Live Inclusion
Times Brought
639
Decks Running
304
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=101
0%
T1
5%
T2
10%
T3
14%
T4
14%
T5
52%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
29%
(14 / 101 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
640 brought · 281 playersBrought to game
640
Ever drawn
149
Reached battlefield
101
Still on board at game end
53
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 23% of the time (n=91) , vs 18% when it never left the library (n=401).
When players drew this card but left it in hand, they won 27% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -4.1pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances2.5%
Library
32.5%
Battlefield
32.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
68 decks
-
2
Zurgo Stormrender
35 decks
-
3
Marrow-Gnawer
29 decks
-
4
Wick, the Whorled Mind
20 decks
-
5
Karumonix, the Rat King
15 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
7
Vren, the Relentless
15 decks
-
8
Ayara, First of Locthwain
12 decks
-
9
Chatterfang, Squirrel General
12 decks
-
10
Prosper, Tome-Bound
8 decks
Card text
Chittering Witch
Creature — Human Warlock
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2 / 2
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.