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Part of Bloomburrow
·
Artifact
·
Modern Horizons 2 (MH2)
Card Preview
Chitterspitter
1%
Decklist Inclusion
Times Brought
350
Decks Running
156
In Decks
1058
Decklist Inclusion
1%
Format
Card text
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.
Squirrels you control get +1/+1 for each acorn counter on this artifact.
,
: Create a 1/1 green Squirrel creature token.
Modern Horizons 2 (MH2)
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Rare
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Illustrated by Jason Felix
Final zone distribution
77 instances2.6%
Library
50.6%
Battlefield
18.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
45 decks
-
2
Chatterfang, Squirrel General
40 decks
-
3
The Unbeatable Squirrel Girl
40 decks
-
4
Camellia, the Seedmiser
11 decks
-
5
The Odd Acorn Gang
4 decks
-
6
Ygra, Eater of All
4 decks
-
7
Meatsqueak, Hoard Lord
3 decks
-
8
Rin and Seri, Inseparable
2 decks
-
9
Lonis, Cryptozoologist
1 decks
-
10
Moritte of the Frost
1 decks
The "good card" funnel
350 brought · 149 playersBrought to game
350
Ever drawn
73
Reached battlefield
49
Still on board at game end
39
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 20% of the time (n=47) , vs 23% when it never left the library (n=240).
When players drew this card but left it in hand, they won 32% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.7pp; 95% confidence interval -14.4pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
6%
T2
18%
T3
24%
T4
12%
T5
31%
T6-9
8%
T10+
Median
5
P25
4
· P75
6
· max
12
On curve
24%
(9 / 49 cast on T3)
Cast same turn as drawn
27%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.