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Part of The Lost Caverns of Ixalan
·
Legendary Artifact
·
Core Set 2021 (M21)
Live Play Data
Chromatic Orrery
1%
Live Inclusion
Times Brought
1955
Decks Running
745
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=298
1%
T1
1%
T2
2%
T3
11%
T4
20%
T5
57%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
73%
(48 / 298 cast on T7)
Cast same turn as drawn
34%
The "good card" funnel
1955 brought · 586 playersBrought to game
1955
Ever drawn
470
Reached battlefield
298
Still on board at game end
226
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.7pp
Players who cast this card win 45% of the time (n=271) , vs 25% when it never left the library (n=1233).
When players drew this card but left it in hand, they won 19% (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.6pp; 95% confidence interval +13.7pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
519 instances3.7%
Library
43.5%
Battlefield
18.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 55 decks
-
2
The Ur-Dragon
52 decks
-
3
Whtz, the Bibliophile
25 decks
-
4
Ulalek, Fused Atrocity
24 decks
-
5
Jodah, Archmage Eternal
23 decks
-
6
Codie, Ravenous Codex
20 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
19 decks
-
8
Jodah, the Unifier
16 decks
-
9
Omnath, Locus of All
14 decks
-
10
Maular, the Next Evolution
11 decks
Card text
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.
: Add 



.
,
: Draw a card for each color among permanents you control.
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.