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Part of The Lost Caverns of Ixalan
·
Legendary Artifact
·
Core Set 2021 (M21)
Card Preview
Chromatic Orrery
1%
Decklist Inclusion
Times Brought
592
Decks Running
275
In Decks
1518
Decklist Inclusion
1%
Format
Card text
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.
: Add 



.
,
: Draw a card for each color among permanents you control.
Core Set 2021 (M21)
·
Mythic
·
Illustrated by Volkan Baǵa
Final zone distribution
157 instances2.5%
Library
45.9%
Battlefield
19.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 28 decks
-
2
The Ur-Dragon
23 decks
-
3
Jodah, Archmage Eternal
10 decks
-
4
Ulalek, Fused Atrocity
8 decks
-
5
Omnath, Locus of All
7 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
7
Go-Shintai of Life's Origin
6 decks
-
8
Jodah, the Unifier
5 decks
- 9 Kozilek, the Great Distortion 4 decks
-
10
Sisay, Weatherlight Captain
4 decks
The "good card" funnel
592 brought · 239 playersBrought to game
592
Ever drawn
138
Reached battlefield
89
Still on board at game end
72
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 41% of the time (n=81) , vs 24% when it never left the library (n=370).
When players drew this card but left it in hand, they won 22% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.4pp; 95% confidence interval +7.0pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
0%
T1
0%
T2
2%
T3
9%
T4
25%
T5
56%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
71%
(12 / 89 cast on T7)
Cast same turn as drawn
35%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.