Chromatic Orrery
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Chromatic Orrery
Final zone distribution
100 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
29 decks
- 2 Zhulodok, Void Gorger 20 decks
-
3
Ulalek, Fused Atrocity
10 decks
-
4
Morophon, the Boundless
6 decks
-
5
Omnath, Locus of All
6 decks
-
6
Ramos, Dragon Engine
5 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
8
Jodah, the Unifier
4 decks
-
9
The First Sliver
4 decks
-
10
Azlask, the Swelling Scourge
3 decks
The "good card" funnel
404 brought · 179 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=49) , vs 24% when it never left the library (n=228).
When players drew this card but left it in hand, they won 18% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.9pp; 95% confidence interval +1.9pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63Full analysis unlocks as more games are tracked. Stats refresh nightly.