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Part of Lorwyn Eclipsed
·
Legendary Artifact
·
Lorwyn Eclipsed (ECL)
Live Play Data
Chronicle of Victory
2%
Live Inclusion
Times Brought
1143
Decks Running
546
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=148
0%
T1
1%
T2
1%
T3
9%
T4
18%
T5
64%
T6-9
7%
T10+
Median
7.0
P25
5
· P75
8
· max
19
On curve
47%
(26 / 148 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
1144 brought · 473 playersBrought to game
1144
Ever drawn
226
Reached battlefield
148
Still on board at game end
111
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 33% of the time (n=137) , vs 25% when it never left the library (n=763).
When players drew this card but left it in hand, they won 8% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -0.1pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
250 instances2.4%
Library
44.4%
Battlefield
21.6%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Chief of the Wilds
21 decks
-
2
Thorin, King of Durin's Folk
20 decks
-
3
Beorn the Fierce
18 decks
-
4
High Perfect Morcant
15 decks
-
5
Dáin of the Ancient Halls
14 decks
-
6
Marrow-Gnawer
13 decks
-
7
Ashling, the Limitless
11 decks
-
8
Krenko, Mob Boss
11 decks
-
9
Lathril, Blade of the Elves
11 decks
-
10
Rat King, Verminister
11 decks
Card text
Chronicle of Victory
Legendary Artifact
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Aldo Domínguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.