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Part of Lorwyn Eclipsed
·
Legendary Artifact
·
Lorwyn Eclipsed (ECL)
Card Preview
Chronicle of Victory
1%
Decklist Inclusion
Times Brought
435
Decks Running
217
In Decks
1373
Decklist Inclusion
1%
Format
Final zone distribution
105 instances1.9%
Library
44.8%
Battlefield
19.0%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
High Perfect Morcant
9 decks
-
2
Dáin of the Ancient Halls
7 decks
-
3
Bello, Bard of the Brambles
6 decks
-
4
The First Sliver
6 decks
-
5
The Unbeatable Squirrel Girl
6 decks
-
6
The Ur-Dragon
6 decks
-
7
Ashling, the Limitless
4 decks
-
8
Chief of the Wilds
4 decks
-
9
Choco, Seeker of Paradise
4 decks
-
10
Krenko, Mob Boss
4 decks
The "good card" funnel
436 brought · 195 playersBrought to game
436
Ever drawn
98
Reached battlefield
62
Still on board at game end
47
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 37% of the time (n=57) , vs 22% when it never left the library (n=270).
When players drew this card but left it in hand, they won 5% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.2pp; 95% confidence interval +2.1pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
11%
T4
19%
T5
60%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
9
· max
19
On curve
48%
(10 / 62 cast on T6)
Cast same turn as drawn
25%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.