Chronicle of Victory
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
71 instancesCommanders that played this card
in tracked games-
1
Giada, Font of Hope
8 decks
-
2
High Perfect Morcant
8 decks
-
3
Lathril, Blade of the Elves
8 decks
-
4
Krenko, Mob Boss
6 decks
-
5
The First Sliver
6 decks
-
6
The Unbeatable Squirrel Girl
6 decks
-
7
Maralen, Fae Ascendant
5 decks
-
8
The Ur-Dragon
5 decks
-
9
Edgar Markov
4 decks
-
10
Shelob, Child of Ungoliant
4 decks
The "good card" funnel
315 brought · 156 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 40% of the time (n=33) , vs 24% when it never left the library (n=186).
When players drew this card but left it in hand, they won 23% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.4pp; 95% confidence interval +9.1pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38Full analysis unlocks as more games are tracked. Stats refresh nightly.