Live Play Data
Chronomancer
1%
Live Inclusion
Times Brought
353
Decks Running
192
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=75
7%
T1
16%
T2
8%
T3
8%
T4
11%
T5
45%
T6-9
5%
T10+
Median
6
P25
3
· P75
8
· max
12
On curve
23%
(12 / 75 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
353 brought · 177 playersBrought to game
353
Ever drawn
101
Reached battlefield
75
Still on board at game end
24
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 23% of the time (n=68) , vs 18% when it never left the library (n=193).
When players drew this card but left it in hand, they won 25% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -5.8pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances0.8%
Library
19.8%
Battlefield
46.3%
Graveyard
14.9%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
89 decks
-
2
Imotekh the Stormlord
43 decks
-
3
Trazyn the Infinite
18 decks
-
4
Mr. House, President and CEO
13 decks
-
5
Anrakyr the Traveller
6 decks
-
6
Rendmaw, Creaking Nest
6 decks
-
7
Ultron the Annihilator
5 decks
-
8
Sorin of House Markov // Sorin, Ravenous Neonate
2 decks
-
9
Ashnod the Uncaring
1 decks
-
10
Belbe, Corrupted Observer
1 decks
Card text
Chronomancer
Artifact Creature — Necron Wizard
Flying
Atomic Transmutation —
,
, Sacrifice another artifact: Draw a card.
Unearth 
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 1
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Alexey Kruglov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.