Card Preview
Chronomancer
Times Brought
259
Decks Running
148
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Chronomancer
Artifact Creature — Necron Wizard
Flying
Atomic Transmutation —
,
, Sacrifice another artifact: Draw a card.
Unearth 
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 1
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Alexey Kruglov
Final zone distribution
66 instances1.5%
Library
39.4%
Battlefield
40.9%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Szarekh, the Silent King
82 decks
-
2
Imotekh the Stormlord
35 decks
-
3
Trazyn the Infinite
7 decks
-
4
Mr. House, President and CEO
5 decks
-
5
Anrakyr the Traveller
4 decks
-
6
Ultron the Annihilator
3 decks
-
7
Illuminor Szeras
2 decks
-
8
Ashnod the Uncaring
1 decks
-
9
Breya, Etherium Shaper
1 decks
-
10
Burakos, Party Leader
1 decks
The "good card" funnel
259 brought · 141 playersBrought to game
259
Ever drawn
56
Reached battlefield
50
Still on board at game end
26
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.7pp
Players who cast this card win 17% of the time (n=38) , vs 22% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.0pp; 95% confidence interval -13.7pp to +3.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
10%
T1
24%
T2
10%
T3
8%
T4
8%
T5
32%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
13
On curve
34%
(12 / 50 cast on T2)
Cast same turn as drawn
41%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.