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Part of Final Fantasy
·
Legendary Creature — Human Artificer
·
Final Fantasy (FIN)
Card Preview
Cid, Timeless Artificer
0%
Decklist Inclusion
Times Brought
76
Decks Running
48
In Decks
152
Decklist Inclusion
0%
Format
Card text
Cid, Timeless Artificer
Legendary Creature — Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling 
(
, Discard this card: Draw a card.)
4 / 4
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Lius Lasahido
Final zone distribution
344 instances1.5%
Library
11.6%
Battlefield
47.4%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
12 decks
-
2
Cid, Timeless Artificer
6 decks
-
3
Urza, Chief Artificer
4 decks
-
4
Gavi, Nest Warden
3 decks
-
5
Cayth, Famed Mechanist
2 decks
-
6
G'raha Tia, Scion Reborn
2 decks
-
7
Malcator, Purity Overseer
2 decks
-
8
Miles "Tails" Prower
2 decks
-
9
Shorikai, Genesis Engine
2 decks
-
10
The Ur-Dragon
2 decks
The "good card" funnel
1554 brought · 44 playersBrought to game
1554
Ever drawn
276
Reached battlefield
98
Still on board at game end
40
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 23% of the time (n=44) , vs 4% when it never left the library (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +4.1pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
1%
T1
1%
T2
7%
T3
15%
T4
11%
T5
52%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
24%
(16 / 105 cast on T4)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.