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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Card Preview
Circle of Power
1%
Decklist Inclusion
Times Brought
418
Decks Running
222
In Decks
1183
Decklist Inclusion
1%
Format
Card text
Circle of Power
Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Josephine Chang
Final zone distribution
111 instances3.6%
Library
5.4%
Battlefield
64.9%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
132 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
45 decks
-
3
Witherbloom, the Balancer
8 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
5
Black Waltz No. 3
5 decks
-
6
Inalla, Archmage Ritualist
5 decks
-
7
Indoraptor, the Perfect Hybrid
4 decks
-
8
G'raha Tia, Scion Reborn
2 decks
-
9
Ob Nixilis, Captive Kingpin
2 decks
-
10
The Destined Black Mage
2 decks
The "good card" funnel
418 brought · 208 playersBrought to game
418
Ever drawn
101
Reached battlefield
71
Still on board at game end
6
≥ +3.9pp
Players who cast this card win 37% of the time (n=61) , vs 21% when it never left the library (n=266).
When players drew this card but left it in hand, they won 22% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.2pp; 95% confidence interval +3.9pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=71
0%
T1
0%
T2
4%
T3
11%
T4
20%
T5
44%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
15%
(8 / 71 cast on T4)
Cast same turn as drawn
37%
71 of 100 times cast
71%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.