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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Circle of Power
2%
Live Inclusion
Times Brought
949
Decks Running
505
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=163
1%
T1
1%
T2
3%
T3
11%
T4
17%
T5
48%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
19
On curve
15%
(18 / 163 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
949 brought · 458 playersBrought to game
949
Ever drawn
241
Reached battlefield
163
Still on board at game end
13
≥ +3.4pp
Players who cast this card win 34% of the time (n=135) , vs 23% when it never left the library (n=581).
When players drew this card but left it in hand, they won 21% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +3.4pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instances2.2%
Library
4.8%
Battlefield
62.6%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
274 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
110 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
22 decks
-
4
Witherbloom, the Balancer
14 decks
-
5
Inalla, Archmage Ritualist
13 decks
-
6
Black Waltz No. 3
9 decks
-
7
Indoraptor, the Perfect Hybrid
7 decks
-
8
Judith, Carnage Connoisseur
4 decks
-
9
Sephiroth, Planet's Heir
4 decks
-
10
Fandaniel, Telophoroi Ascian
3 decks
Card text
Circle of Power
Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Josephine Chang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.