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Part of March of the Machine
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Enchantment
·
March of the Machine (MOM)
Live Play Data
City on Fire
3%
Live Inclusion
Times Brought
775
Decks Running
399
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=78
0%
T1
0%
T2
3%
T3
10%
T4
9%
T5
64%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
74%
(16 / 78 cast on T8)
Cast same turn as drawn
26%
The "good card" funnel
775 brought · 337 playersBrought to game
775
Ever drawn
146
Reached battlefield
78
Still on board at game end
60
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.1pp
Players who cast this card win 44% of the time (n=70) , vs 26% when it never left the library (n=541).
When players drew this card but left it in hand, they won 17% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +7.1pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances4.2%
Library
36.1%
Battlefield
23.5%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
26 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
24 decks
-
3
Bello, Bard of the Brambles
16 decks
-
4
Kratos, God of War
16 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
15 decks
-
6
Ovika, Enigma Goliath
14 decks
-
7
Arabella, Abandoned Doll
13 decks
-
8
Norin the Wary
10 decks
-
9
Wildsear, Scouring Maw
9 decks
-
10
Caesar, Legion's Emperor
8 decks
Card text
City on Fire
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
March of the Machine (MOM)
·
Rare
·
Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.