collections_bookmark Part of March of the Machine
City on Fire card art
Live Play Data

City on Fire

{5} {R} {R} {R} · Enchantment · March of the Machine (MOM)
3%
Live Inclusion
Times Brought
1493
Decks Running
655
Median Cast Turn
7.0
Drawn → Played
52%
Format

First-cast turn

n=142
0%
T1
0%
T2
3%
T3
11%
T4
13%
T5
62%
T6-9
11%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 80% (25 / 142 cast on T8) Cast same turn as drawn 24%

The "good card" funnel

1493 brought · 555 players
Brought to game
1493
Ever drawn
272
Reached battlefield
142
Still on board at game end
102

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.8pp

Players who cast this card win 43% of the time (n=130) , vs 25% when it never left the library (n=1052).

When players drew this card but left it in hand, they won 22% (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.1pp; 95% confidence interval +9.8pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

306 instances
5.6%
Library
33.3%
Battlefield
22.5%
Graveyard
3.9%
Exile
Card text
City on Fire card

City on Fire

{5} {R} {R} {R}
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
March of the Machine (MOM) · Rare · Illustrated by Jake Murray

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.