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Part of March of the Machine
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Enchantment
·
March of the Machine (MOM)
Live Play Data
City on Fire
3%
Live Inclusion
Times Brought
1996
Decks Running
829
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=198
0%
T1
0%
T2
3%
T3
9%
T4
13%
T5
64%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
81%
(30 / 198 cast on T8)
Cast same turn as drawn
23%
The "good card" funnel
1996 brought · 694 playersBrought to game
1996
Ever drawn
382
Reached battlefield
198
Still on board at game end
144
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 41% of the time (n=182) , vs 27% when it never left the library (n=1389).
When players drew this card but left it in hand, they won 23% (n=161).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.0pp; 95% confidence interval +6.9pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
426 instances4.7%
Library
33.8%
Battlefield
21.4%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
47 decks
-
2
Krenko, Mob Boss
44 decks
-
3
Bello, Bard of the Brambles
41 decks
-
4
Kratos, God of War
30 decks
-
5
Arabella, Abandoned Doll
25 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
25 decks
-
7
Norin the Wary
24 decks
-
8
Roxanne, Starfall Savant
23 decks
-
9
Ovika, Enigma Goliath
21 decks
-
10
Solphim, Mayhem Dominus
15 decks
Card text
City on Fire
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
March of the Machine (MOM)
·
Rare
·
Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.