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City on Fire card art
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City on Fire

{5} {R} {R} {R} · Enchantment · March of the Machine (MOM)
2%
Decklist Inclusion
Times Brought
689
Decks Running
352
In Decks
2112
Decklist Inclusion
2%
Format
Card text
City on Fire card

City on Fire

{5} {R} {R} {R}
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
March of the Machine (MOM) · Rare · Illustrated by Jake Murray

Final zone distribution

146 instances
4.8%
Library
37.0%
Battlefield
23.3%
Graveyard
2.7%
Exile

The "good card" funnel

689 brought · 298 players
Brought to game
689
Ever drawn
128
Reached battlefield
69
Still on board at game end
54

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.5pp

Players who cast this card win 44% of the time (n=63) , vs 26% when it never left the library (n=488).

When players drew this card but left it in hand, they won 18% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +17.3pp; 95% confidence interval +5.5pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
0%
T1
0%
T2
3%
T3
9%
T4
9%
T5
65%
T6-9
14%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 74% (16 / 69 cast on T8) Cast same turn as drawn 26%
69 of 100 times cast 69%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.