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City on Fire card art
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City on Fire

{5} {R} {R} {R} · Enchantment · March of the Machine (MOM)
Times Brought
489
Decks Running
230
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
City on Fire card

City on Fire

{5} {R} {R} {R}
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
March of the Machine (MOM) · Rare · Illustrated by Jake Murray

Final zone distribution

81 instances
2.5%
Library
37.0%
Battlefield
16.0%
Graveyard
1.2%
Exile

The "good card" funnel

491 brought · 194 players
Brought to game
491
Ever drawn
76
Reached battlefield
34
Still on board at game end
30

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 32% of the time (n=28) , vs 27% when it never left the library (n=315).

When players drew this card but left it in hand, they won 22% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.7pp; 95% confidence interval -4.8pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
0%
T2
0%
T3
9%
T4
12%
T5
74%
T6-9
6%
T10+
Median 6.5 P25 6 · P75 8 · max 10
On curve 88% (5 / 34 cast on T8) Cast same turn as drawn 25%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.