Card Preview
Cityscape Leveler
1%
Decklist Inclusion
Times Brought
321
Decks Running
166
In Decks
879
Decklist Inclusion
1%
Format
Card text
Cityscape Leveler
Artifact Creature — Construct
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth 
8 / 8
The Brothers' War (BRO)
·
Mythic
·
Illustrated by Leon Tukker
Final zone distribution
97 instances3.1%
Library
40.2%
Battlefield
30.9%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
26 decks
- 2 Zhulodok, Void Gorger 14 decks
-
3
Tannuk, Steadfast Second
10 decks
-
4
Aloy, Savior of Meridian
9 decks
-
5
Chiss-Goria, Forge Tyrant
6 decks
- 6 Ultron, Artificial Malevolence 6 decks
- 7 Karn, Legacy Reforged 4 decks
-
8
Lady Octopus, Inspired Inventor
4 decks
-
9
Tony Stark // The Invincible Iron Man
4 decks
-
10
Marvo, Deep Operative
3 decks
The "good card" funnel
321 brought · 145 playersBrought to game
321
Ever drawn
90
Reached battlefield
69
Still on board at game end
39
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 40% of the time (n=59) , vs 21% when it never left the library (n=181).
When players drew this card but left it in hand, they won 38% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.0pp; 95% confidence interval +6.4pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
0%
T1
1%
T2
3%
T3
4%
T4
22%
T5
61%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
84%
(13 / 69 cast on T8)
Cast same turn as drawn
34%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.