Cityscape Leveler card art
Live Play Data

Cityscape Leveler

{8} · Artifact Creature — Construct · The Brothers' War (BRO)
1%
Live Inclusion
Times Brought
973
Decks Running
417
Median Cast Turn
6
Drawn → Played
71%
Format

First-cast turn

n=169
1%
T1
1%
T2
2%
T3
8%
T4
20%
T5
58%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 82% (25 / 169 cast on T8) Cast same turn as drawn 31%

The "good card" funnel

973 brought · 365 players
Brought to game
973
Ever drawn
238
Reached battlefield
169
Still on board at game end
95

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.4pp

Players who cast this card win 41% of the time (n=154) , vs 24% when it never left the library (n=628).

When players drew this card but left it in hand, they won 28% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.3pp; 95% confidence interval +9.4pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

257 instances
5.1%
Library
37.0%
Battlefield
26.1%
Graveyard
10.1%
Exile

Commanders that played this card

in tracked games
Card text
Cityscape Leveler card

Cityscape Leveler

{8}
Artifact Creature — Construct
Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8}
8 / 8
The Brothers' War (BRO) · Mythic · Illustrated by Leon Tukker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.