Cityscape Leveler
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cityscape Leveler
Final zone distribution
123 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 35 decks
-
2
Dr. Eggman
25 decks
-
3
Aloy, Savior of Meridian
18 decks
-
4
Tannuk, Steadfast Second
13 decks
-
5
Chiss-Goria, Forge Tyrant
12 decks
-
6
Radagast of Rhosgobel
11 decks
- 7 Ultron, Artificial Malevolence 10 decks
- 8 Karn, Legacy Reforged 9 decks
-
9
Lady Octopus, Inspired Inventor
7 decks
- 10 Molecule Man 6 decks
The "good card" funnel
550 brought · 250 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=64) , vs 28% when it never left the library (n=317).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -2.3pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.