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Part of Outlaws of Thunder Junction
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Creature — Rabbit Mercenary
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Secrets of Strixhaven Commander (SOC)
Card Preview
Claim Jumper
Times Brought
164
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Claim Jumper
Creature — Rabbit Mercenary
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3 / 3
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Gaboleps
Final zone distribution
34 instances5.9%
Library
35.3%
Battlefield
41.2%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
54 decks
-
2
Anti-Venom, Horrifying Healer
5 decks
-
3
Finneas, Ace Archer
5 decks
-
4
Elesh Norn, Mother of Machines
3 decks
-
5
Hope Estheim
3 decks
-
6
Arthur, Marigold Knight
2 decks
-
7
Mister Negative
2 decks
-
8
Queen Marchesa
2 decks
-
9
Abdel Adrian, Gorion's Ward
1 decks
-
10
Abigale, Eloquent First-Year
1 decks
The "good card" funnel
164 brought · 110 playersBrought to game
164
Ever drawn
30
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 24% of the time (n=21) , vs 25% when it never left the library (n=98).
Observed gap -0.9pp; 95% confidence interval -12.9pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
14%
T3
9%
T4
36%
T5
32%
T6-9
9%
T10+
Median
5.0
P25
5
· P75
8
· max
22
On curve
14%
(3 / 22 cast on T3)
Cast same turn as drawn
32%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.