Clearwater Pathway // Murkwater Pathway
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Clearwater Pathway
Murkwater Pathway
Final zone distribution
138 instancesCommanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
27 decks
-
2
Wilhelt, the Rotcleaver
12 decks
-
3
Satoru Umezawa
11 decks
-
4
Umbris, Fear Manifest
11 decks
-
5
Captain N'ghathrod
8 decks
-
6
Marvo, Deep Operative
8 decks
-
7
The Scarab God
7 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
9
Oloro, Ageless Ascetic
6 decks
-
10
Toxrill, the Corrosive
6 decks
The "good card" funnel
526 brought · 240 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=90) , vs 25% when it never left the library (n=306).
When players drew this card but left it in hand, they won 36% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -5.6pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.