Clearwater Pathway // Murkwater Pathway
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Clearwater Pathway
Murkwater Pathway
Final zone distribution
349 instancesCommanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
56 decks
-
2
Umbris, Fear Manifest
30 decks
-
3
Wilhelt, the Rotcleaver
26 decks
-
4
Satoru Umezawa
23 decks
-
5
The Scarab God
21 decks
-
6
Captain N'ghathrod
19 decks
-
7
Lord of the Nazgûl
16 decks
-
8
Toxrill, the Corrosive
16 decks
-
9
Alela, Cunning Conqueror
14 decks
-
10
Sauron, the Dark Lord
14 decks
The "good card" funnel
1353 brought · 526 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=253) , vs 23% when it never left the library (n=904).
When players drew this card but left it in hand, they won 28% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -1.8pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.