auto_awesome
#13 in Dimir Commander Staples
: Add
.
: Add
.
Live Play Data
Clearwater Pathway // Murkwater Pathway
Land // Land
·
Zendikar Rising (ZNR)
7%
Live Inclusion
Times Brought
1430
Decks Running
649
Median Cast Turn
4.0
Drawn → Played
75%
Format
First-cast turn
n=288
18%
T1
11%
T2
14%
T3
14%
T4
11%
T5
25%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
19
Cast same turn as drawn
52%
The "good card" funnel
1431 brought · 556 playersBrought to game
1431
Ever drawn
384
Reached battlefield
288
Still on board at game end
270
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 27% of the time (n=257) , vs 21% when it never left the library (n=833).
When players drew this card but left it in hand, they won 31% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +0.5pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
464 instances3.2%
Library
58.2%
Battlefield
18.5%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
32 decks
-
2
Alela, Cunning Conqueror
29 decks
-
3
Captain N'ghathrod
27 decks
-
4
Y'shtola, Night's Blessed
23 decks
-
5
Lord of the Nazgûl
22 decks
-
6
Jon Irenicus, Shattered One
21 decks
-
7
Umbris, Fear Manifest
21 decks
-
8
Wilhelt, the Rotcleaver
20 decks
-
9
Satoru Umezawa
17 decks
-
10
Toxrill, the Corrosive
14 decks
Card text
Clearwater Pathway
Land
Murkwater Pathway
Land
Zendikar Rising (ZNR)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.