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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Clone Legion
1%
Live Inclusion
Times Brought
323
Decks Running
149
Median Cast Turn
8
Drawn → Played
55%
Format
First-cast turn
n=47
0%
T1
2%
T2
0%
T3
0%
T4
2%
T5
72%
T6-9
23%
T10+
Median
8
P25
7
· P75
9
· max
16
On curve
77%
(5 / 47 cast on T9)
Cast same turn as drawn
30%
The "good card" funnel
323 brought · 138 playersBrought to game
323
Ever drawn
86
Reached battlefield
47
Still on board at game end
11
≥ +2.2pp
Players who cast this card win 40% of the time (n=43) , vs 24% when it never left the library (n=200).
When players drew this card but left it in hand, they won 31% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +2.2pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances6.3%
Library
11.6%
Battlefield
35.8%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Magnus the Red
9 decks
-
2
Anhelo, the Painter
8 decks
-
3
Inalla, Archmage Ritualist
8 decks
-
4
Codie, Vociferous Codex
7 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
6
Council of Reeds
5 decks
-
7
Elminster
5 decks
-
8
Quandrix, the Proof
5 decks
-
9
Brudiclad, Telchor Engineer
4 decks
-
10
Eluge, the Shoreless Sea
4 decks
Card text
Clone Legion
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
New Capenna Commander (NCC)
·
Mythic
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.