Card Preview
Cloudshift
Times Brought
469
Decks Running
246
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Avatar: The Last Airbender Eternal (TLE)
·
Common
·
Illustrated by Devin Elle Kurtz
Final zone distribution
102 instances3.9%
Library
8.8%
Battlefield
41.2%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
17 decks
-
2
Elesh Norn, Mother of Machines
16 decks
-
3
Pantlaza, Sun-Favored
14 decks
-
4
Brago, King Eternal
13 decks
-
5
Mister Negative
8 decks
-
6
Niko, Light of Hope
7 decks
-
7
Syr Vondam, Sunstar Exemplar
7 decks
-
8
Atraxa, Grand Unifier
6 decks
-
9
Avatar Aang // Aang, Master of Elements
6 decks
-
10
Celes, Rune Knight
6 decks
The "good card" funnel
471 brought · 222 playersBrought to game
471
Ever drawn
93
Reached battlefield
52
Still on board at game end
9
≥ -8.7pp
Players who cast this card win 24% of the time (n=43) , vs 25% when it never left the library (n=281).
When players drew this card but left it in hand, they won 23% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -8.7pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
4%
T2
6%
T3
6%
T4
12%
T5
58%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
25
On curve
0%
(0 / 52 cast on T1)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.