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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Cloudshredder Sliver
2%
Live Inclusion
Times Brought
723
Decks Running
341
Median Cast Turn
6
Drawn → Played
87%
Format
First-cast turn
n=195
3%
T1
5%
T2
11%
T3
9%
T4
14%
T5
50%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
8%
(10 / 195 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
723 brought · 311 playersBrought to game
723
Ever drawn
223
Reached battlefield
195
Still on board at game end
118
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 31% of the time (n=172) , vs 21% when it never left the library (n=410).
When players drew this card but left it in hand, they won 8% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +2.3pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instances4.2%
Library
49.2%
Battlefield
25.8%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
145 decks
-
2
Sliver Overlord
63 decks
-
3
Morophon, the Boundless
33 decks
-
4
Sliver Hivelord
24 decks
-
5
Sliver Gravemother
23 decks
-
6
The Ur-Dragon
20 decks
-
7
Rukarumel, Biologist
8 decks
-
8
Urtet, Remnant of Memnarch
6 decks
-
9
Sliver Queen
5 decks
-
10
Slivdrazi Monstrosity
4 decks
Card text
Cloudshredder Sliver
Creature — Sliver
Sliver creatures you control have flying and haste.
1 / 1
Commander Masters (CMM)
·
Rare
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.