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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Cloudshredder Sliver
1%
Decklist Inclusion
Times Brought
199
Decks Running
112
In Decks
735
Decklist Inclusion
1%
Format
Card text
Cloudshredder Sliver
Creature — Sliver
Sliver creatures you control have flying and haste.
1 / 1
Commander Masters (CMM)
·
Rare
·
Illustrated by Filip Burburan
Final zone distribution
64 instances4.7%
Library
50.0%
Battlefield
21.9%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
46 decks
-
2
Sliver Overlord
22 decks
-
3
Sliver Gravemother
10 decks
-
4
Sliver Hivelord
9 decks
-
5
Morophon, the Boundless
8 decks
-
6
The Ur-Dragon
6 decks
-
7
Urtet, Remnant of Memnarch
3 decks
-
8
Rukarumel, Biologist
2 decks
-
9
Slivdrazi Monstrosity
2 decks
-
10
Sliver Queen
2 decks
The "good card" funnel
199 brought · 105 playersBrought to game
199
Ever drawn
58
Reached battlefield
51
Still on board at game end
32
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 31% of the time (n=44) , vs 21% when it never left the library (n=114).
Observed gap +9.9pp; 95% confidence interval -3.9pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
2%
T1
6%
T2
14%
T3
14%
T4
14%
T5
45%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
8%
(3 / 51 cast on T2)
Cast same turn as drawn
36%
51 of 100 times cast
51%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.