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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Cloudshredder Sliver
Times Brought
199
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cloudshredder Sliver
Creature — Sliver
Sliver creatures you control have flying and haste.
1 / 1
Commander Masters (CMM)
·
Rare
·
Illustrated by Filip Burburan
Final zone distribution
61 instances8.2%
Library
52.5%
Battlefield
19.7%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
52 decks
-
2
Sliver Overlord
20 decks
-
3
Sliver Hivelord
15 decks
-
4
Morophon, the Boundless
12 decks
-
5
Sliver Gravemother
7 decks
-
6
Rukarumel, Biologist
3 decks
-
7
Sliver Queen
3 decks
-
8
The Ur-Dragon
3 decks
-
9
Reaper King
1 decks
-
10
Slivdrazi Monstrosity
1 decks
The "good card" funnel
202 brought · 114 playersBrought to game
202
Ever drawn
58
Reached battlefield
50
Still on board at game end
32
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 34% of the time (n=35) , vs 22% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +3.6pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
6%
T1
6%
T2
14%
T3
6%
T4
24%
T5
42%
T6-9
2%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
12%
(3 / 50 cast on T2)
Cast same turn as drawn
56%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.