collections_bookmark Part of Commander Masters
Cloudshredder Sliver card art
Card Preview

Cloudshredder Sliver

{R} {W} · Creature — Sliver · Commander Masters (CMM)
Times Brought
438
Decks Running
247
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cloudshredder Sliver card

Cloudshredder Sliver

{R} {W}
Creature — Sliver
Sliver creatures you control have flying and haste.
1 / 1
Commander Masters (CMM) · Rare · Illustrated by Filip Burburan

Final zone distribution

120 instances
4.2%
Library
61.7%
Battlefield
16.7%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

441 brought · 231 players
Brought to game
441
Ever drawn
116
Reached battlefield
102
Still on board at game end
74

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.9pp

Players who cast this card win 31% of the time (n=79) , vs 20% when it never left the library (n=246).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval +4.9pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=102
6%
T1
11%
T2
11%
T3
12%
T4
20%
T5
38%
T6-9
3%
T10+
Median 5.0 P25 3 · P75 7 · max 14
On curve 17% (11 / 102 cast on T2) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.