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Part of The Lost Caverns of Ixalan
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Artifact
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Duel Decks: Mind vs. Might (DDS)
Card Preview
Coat of Arms
2%
Decklist Inclusion
Times Brought
720
Decks Running
358
In Decks
2143
Decklist Inclusion
2%
Format
Card text
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Duel Decks: Mind vs. Might (DDS)
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Rare
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Illustrated by Scott M. Fischer
Final zone distribution
172 instances2.9%
Library
33.1%
Battlefield
20.3%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
32 decks
-
2
Marrow-Gnawer
22 decks
-
3
The Unbeatable Squirrel Girl
16 decks
-
4
Edgar Markov
13 decks
-
5
Rendmaw, Creaking Nest
13 decks
-
6
Lathril, Blade of the Elves
12 decks
-
7
The First Sliver
12 decks
-
8
Rin and Seri, Inseparable
10 decks
-
9
Morophon, the Boundless
8 decks
-
10
Shroofus Sproutsire
8 decks
The "good card" funnel
720 brought · 318 playersBrought to game
720
Ever drawn
154
Reached battlefield
75
Still on board at game end
57
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 40% of the time (n=63) , vs 22% when it never left the library (n=478).
When players drew this card but left it in hand, they won 23% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.6pp; 95% confidence interval +7.6pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75
1%
T1
0%
T2
0%
T3
4%
T4
12%
T5
59%
T6-9
24%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
17%
(9 / 75 cast on T5)
Cast same turn as drawn
35%
75 of 100 times cast
75%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.