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Part of The Lost Caverns of Ixalan
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Artifact
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Duel Decks: Mind vs. Might (DDS)
Live Play Data
Coat of Arms
2%
Live Inclusion
Times Brought
1980
Decks Running
881
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=243
0%
T1
0%
T2
0%
T3
6%
T4
17%
T5
61%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
21
On curve
24%
(41 / 243 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
1980 brought · 748 playersBrought to game
1980
Ever drawn
425
Reached battlefield
243
Still on board at game end
180
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.4pp
Players who cast this card win 41% of the time (n=216) , vs 23% when it never left the library (n=1319).
When players drew this card but left it in hand, they won 19% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.8pp; 95% confidence interval +11.4pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
469 instances2.6%
Library
38.4%
Battlefield
20.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
69 decks
-
2
Marrow-Gnawer
54 decks
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3
The Unbeatable Squirrel Girl
33 decks
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4
The First Sliver
32 decks
-
5
Rendmaw, Creaking Nest
31 decks
-
6
Edgar Markov
29 decks
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7
Lathril, Blade of the Elves
28 decks
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8
Morophon, the Boundless
26 decks
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9
Rin and Seri, Inseparable
21 decks
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10
Shroofus Sproutsire
18 decks
Card text
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Duel Decks: Mind vs. Might (DDS)
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Rare
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Illustrated by Scott M. Fischer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.