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Coercive Impetus card art
Live Play Data

Coercive Impetus

{2} {B} · Enchantment — Aura · Secrets of Strixhaven Commander (SOC)
1%
Live Inclusion
Times Brought
467
Decks Running
240
Median Cast Turn
5
Drawn → Played
72%
Format

First-cast turn

n=85
0%
T1
2%
T2
8%
T3
20%
T4
20%
T5
40%
T6-9
9%
T10+
Median 5 P25 4 · P75 8 · max 15
On curve 11% (7 / 85 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

467 brought · 238 players
Brought to game
467
Ever drawn
118
Reached battlefield
85
Still on board at game end
36

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 21% of the time (n=74) , vs 19% when it never left the library (n=290).

When players drew this card but left it in hand, they won 7% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -7.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

127 instances
7.1%
Library
28.3%
Battlefield
43.3%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Coercive Impetus card

Coercive Impetus

{2} {B}
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.