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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Coercive Impetus
0%
Decklist Inclusion
Times Brought
202
Decks Running
118
In Decks
592
Decklist Inclusion
0%
Format
Card text
Coercive Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Kieran Yanner
Final zone distribution
63 instances7.9%
Library
28.6%
Battlefield
47.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
79 decks
-
2
Eriette of the Charmed Apple
9 decks
-
3
Jon Irenicus, Shattered One
5 decks
-
4
Garland, Royal Kidnapper
4 decks
-
5
Thantis, the Warweaver
3 decks
-
6
Scriv, the Obligator
2 decks
-
7
Breena, the Demagogue
1 decks
-
8
Isshin, Two Heavens as One
1 decks
-
9
Jin Sakai, Ghost of Tsushima
1 decks
-
10
Karazikar, the Eye Tyrant
1 decks
The "good card" funnel
202 brought · 117 playersBrought to game
202
Ever drawn
59
Reached battlefield
48
Still on board at game end
18
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 26% of the time (n=42) , vs 14% when it never left the library (n=119).
Observed gap +11.7pp; 95% confidence interval -1.6pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
4%
T2
10%
T3
21%
T4
19%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
15%
(5 / 48 cast on T3)
Cast same turn as drawn
28%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.