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Part of Secrets of Strixhaven
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Coercive Impetus
1%
Live Inclusion
Times Brought
813
Decks Running
349
Median Cast Turn
6.0
Drawn → Played
73%
Format
First-cast turn
n=150
0%
T1
0%
T2
7%
T3
17%
T4
14%
T5
51%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
7%
(10 / 150 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
813 brought · 337 playersBrought to game
813
Ever drawn
206
Reached battlefield
150
Still on board at game end
63
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 24% of the time (n=145) , vs 21% when it never left the library (n=553).
When players drew this card but left it in hand, they won 15% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -4.1pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
219 instances4.6%
Library
28.8%
Battlefield
44.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
181 decks
-
2
Eriette of the Charmed Apple
46 decks
-
3
Garland, Royal Kidnapper
18 decks
-
4
Scriv, the Obligator
14 decks
-
5
The Unluckiest Planeswalker
8 decks
-
6
Doctor Doom, King of Latveria
6 decks
-
7
Jon Irenicus, Shattered One
6 decks
-
8
Queen Marchesa
5 decks
-
9
Mathas, Fiend Seeker
4 decks
-
10
Xantcha, Sleeper Agent
4 decks
Card text
Coercive Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.