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Part of Secrets of Strixhaven
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Coercive Impetus
1%
Live Inclusion
Times Brought
202
Decks Running
118
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=48
0%
T1
4%
T2
10%
T3
21%
T4
19%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
15%
(5 / 48 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
202 brought · 117 playersBrought to game
202
Ever drawn
59
Reached battlefield
48
Still on board at game end
18
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 26% of the time (n=42) , vs 14% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval -1.6pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances7.9%
Library
28.6%
Battlefield
47.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
79 decks
-
2
Eriette of the Charmed Apple
9 decks
-
3
Jon Irenicus, Shattered One
5 decks
-
4
Garland, Royal Kidnapper
4 decks
-
5
Thantis, the Warweaver
3 decks
-
6
Scriv, the Obligator
2 decks
-
7
Breena, the Demagogue
1 decks
-
8
Isshin, Two Heavens as One
1 decks
-
9
Jin Sakai, Ghost of Tsushima
1 decks
-
10
Karazikar, the Eye Tyrant
1 decks
Card text
Coercive Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.