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Coercive Recruiter card art
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Coercive Recruiter

{4} {R} · Creature — Orc Pirate · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
299
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Coercive Recruiter card

Coercive Recruiter

{4} {R}
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Randy Vargas

Final zone distribution

67 instances
6.0%
Library
46.3%
Battlefield
14.9%
Graveyard
11.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

299 brought · 109 players
Brought to game
299
Ever drawn
63
Reached battlefield
44
Still on board at game end
31

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.8pp

Players who cast this card win 38% of the time (n=36) , vs 28% when it never left the library (n=179).

When players drew this card but left it in hand, they won 19% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.8pp; 95% confidence interval +1.8pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
2%
T1
0%
T2
0%
T3
2%
T4
20%
T5
64%
T6-9
11%
T10+
Median 6.0 P25 6 · P75 8 · max 15
On curve 25% (9 / 44 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.