Coercive Recruiter
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Coercive Recruiter
Final zone distribution
67 instancesCommanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
31 decks
-
2
Edward Kenway
25 decks
-
3
Admiral Beckett Brass
11 decks
-
4
Don Andres, the Renegade
6 decks
-
5
The Jolly Balloon Man
6 decks
-
6
Ragavan, Nimble Pilferer
4 decks
-
7
Shadow the Hedgehog
4 decks
-
8
Blim, Comedic Genius
2 decks
-
9
Captain Howler, Sea Scourge
2 decks
-
10
Malcolm, Keen-Eyed Navigator
2 decks
The "good card" funnel
299 brought · 109 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 38% of the time (n=36) , vs 28% when it never left the library (n=179).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +1.8pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.