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Coercive Recruiter card art
Live Play Data

Coercive Recruiter

{4} {R} · Creature — Orc Pirate · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
327
Decks Running
156
Median Cast Turn
7
Drawn → Played
70%
Format

First-cast turn

n=55
2%
T1
0%
T2
5%
T3
4%
T4
15%
T5
64%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 25% (8 / 55 cast on T5) Cast same turn as drawn 32%

The "good card" funnel

328 brought · 150 players
Brought to game
328
Ever drawn
79
Reached battlefield
55
Still on board at game end
30

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.0pp

Players who cast this card win 36% of the time (n=50) , vs 17% when it never left the library (n=213).

When players drew this card but left it in hand, they won 0% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.2pp; 95% confidence interval +6.0pp to +32.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

88 instances
5.7%
Library
34.1%
Battlefield
31.8%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games
Card text
Coercive Recruiter card

Coercive Recruiter

{4} {R}
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.