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Part of The Lost Caverns of Ixalan
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Creature — Orc Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Coercive Recruiter
1%
Live Inclusion
Times Brought
259
Decks Running
117
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=41
0%
T1
0%
T2
5%
T3
2%
T4
17%
T5
63%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
24%
(7 / 41 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
260 brought · 112 playersBrought to game
260
Ever drawn
59
Reached battlefield
41
Still on board at game end
25
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.1pp
Players who cast this card win 40% of the time (n=38) , vs 18% when it never left the library (n=174).
When players drew this card but left it in hand, they won 0% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.2pp; 95% confidence interval +7.1pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
37.9%
Battlefield
28.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
30 decks
-
2
Edward Kenway
28 decks
-
3
Admiral Beckett Brass
13 decks
-
4
Don Andres, the Renegade
6 decks
-
5
The Jolly Balloon Man
6 decks
-
6
Vaan, Street Thief
6 decks
-
7
Blim, Comedic Genius
3 decks
-
8
Malcolm, Keen-Eyed Navigator
3 decks
-
9
Zidane, Tantalus Thief
3 decks
-
10
Captain Howler, Sea Scourge
2 decks
Card text
Coercive Recruiter
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.