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Part of The Lost Caverns of Ixalan
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Creature — Orc Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Coercive Recruiter
0%
Decklist Inclusion
Times Brought
158
Decks Running
76
In Decks
592
Decklist Inclusion
0%
Format
Card text
Coercive Recruiter
Creature — Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Randy Vargas
Final zone distribution
39 instances2.6%
Library
38.5%
Battlefield
30.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
23 decks
-
2
Edward Kenway
19 decks
-
3
Admiral Beckett Brass
6 decks
-
4
The Jolly Balloon Man
4 decks
-
5
Don Andres, the Renegade
3 decks
-
6
Malcolm, Keen-Eyed Navigator
3 decks
-
7
Vaan, Street Thief
3 decks
-
8
Blim, Comedic Genius
2 decks
-
9
Brion Stoutarm
1 decks
-
10
Captain Howler, Sea Scourge
1 decks
The "good card" funnel
158 brought · 73 playersBrought to game
158
Ever drawn
36
Reached battlefield
26
Still on board at game end
15
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 37% of the time (n=25) , vs 22% when it never left the library (n=103).
Observed gap +15.3pp; 95% confidence interval -5.0pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
4%
T4
8%
T5
69%
T6-9
15%
T10+
Median
7.0
P25
7
· P75
9
· max
11
On curve
15%
(2 / 26 cast on T5)
Cast same turn as drawn
29%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.