collections_bookmark Part of Lorwyn Eclipsed
Collective Inferno card art
Card Preview

Collective Inferno

{3} {R} {R} · Enchantment · Lorwyn Eclipsed (ECL)
1%
Decklist Inclusion
Times Brought
145
Decks Running
82
In Decks
541
Decklist Inclusion
1%
Format

Final zone distribution

28 instances
35.7%
Battlefield
17.9%
Graveyard
3.6%
Exile
42.9%
Hand

The "good card" funnel

146 brought · 79 players
Brought to game
146
Ever drawn
27
Reached battlefield
16
Still on board at game end
10
≥ -10.6pp

Players who cast this card win 36% of the time (n=16) , vs 24% when it never left the library (n=110).

Observed gap +11.5pp; 95% confidence interval -10.6pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

16 of 100 times cast 16%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.