collections_bookmark Part of Lorwyn Eclipsed
Collective Inferno card art
Live Play Data

Collective Inferno

{3} {R} {R} · Enchantment · Lorwyn Eclipsed (ECL)
2%
Live Inclusion
Times Brought
873
Decks Running
399
Median Cast Turn
7
Drawn → Played
57%
Format

First-cast turn

n=93
0%
T1
0%
T2
3%
T3
8%
T4
12%
T5
66%
T6-9
12%
T10+
Median 7 P25 6 · P75 8 · max 16
On curve 23% (11 / 93 cast on T5) Cast same turn as drawn 34%

The "good card" funnel

874 brought · 358 players
Brought to game
874
Ever drawn
164
Reached battlefield
93
Still on board at game end
65

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.0pp

Players who cast this card win 35% of the time (n=83) , vs 24% when it never left the library (n=592).

When players drew this card but left it in hand, they won 19% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval +1.0pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

182 instances
2.2%
Library
35.7%
Battlefield
18.1%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games
Card text
Collective Inferno card

Collective Inferno

{3} {R} {R}
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Jason A. Engle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.