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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Collective Inferno
2%
Live Inclusion
Times Brought
390
Decks Running
190
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=38
0%
T1
0%
T2
0%
T3
3%
T4
18%
T5
58%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
14
On curve
21%
(7 / 38 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
391 brought · 178 playersBrought to game
391
Ever drawn
65
Reached battlefield
38
Still on board at game end
25
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 35% of the time (n=35) , vs 22% when it never left the library (n=274).
When players drew this card but left it in hand, they won 23% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -1.7pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances1.4%
Library
34.2%
Battlefield
19.2%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
26 decks
-
2
Bello, Bard of the Brambles
25 decks
-
3
Krenko, Mob Boss
13 decks
-
4
The Great Goblin
11 decks
-
5
Ovika, Enigma Goliath
10 decks
-
6
Ashling, the Limitless
7 decks
-
7
Grub, Storied Matriarch // Grub, Notorious Auntie
4 decks
-
8
Inalla, Archmage Ritualist
4 decks
-
9
Be'lakor, the Dark Master
3 decks
-
10
Brion Stoutarm
3 decks
Card text
Collective Inferno
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Jason A. Engle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.