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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Collective Inferno
2%
Live Inclusion
Times Brought
873
Decks Running
399
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=93
0%
T1
0%
T2
3%
T3
8%
T4
12%
T5
66%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
23%
(11 / 93 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
874 brought · 358 playersBrought to game
874
Ever drawn
164
Reached battlefield
93
Still on board at game end
65
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 35% of the time (n=83) , vs 24% when it never left the library (n=592).
When players drew this card but left it in hand, they won 19% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +1.0pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instances2.2%
Library
35.7%
Battlefield
18.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
57 decks
-
2
Bello, Bard of the Brambles
54 decks
-
3
The Great Goblin
25 decks
-
4
Krenko, Mob Boss
23 decks
-
5
Ovika, Enigma Goliath
16 decks
-
6
Ashling, the Limitless
9 decks
-
7
Be'lakor, the Dark Master
8 decks
-
8
Cosmic Spider-Man
7 decks
-
9
Gev, Scaled Scorch
6 decks
-
10
Inalla, Archmage Ritualist
6 decks
Card text
Collective Inferno
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Jason A. Engle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.