Collective Inferno
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Collective Inferno
Final zone distribution
111 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
37 decks
-
2
Krenko, Mob Boss
30 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
27 decks
-
4
The Great Goblin
20 decks
-
5
Ashling, the Limitless
10 decks
-
6
Ovika, Enigma Goliath
9 decks
-
7
Be'lakor, the Dark Master
7 decks
-
8
Gev, Scaled Scorch
6 decks
-
9
Ureni of the Unwritten
6 decks
-
10
Edgar Markov
5 decks
The "good card" funnel
541 brought · 259 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=48) , vs 29% when it never left the library (n=334).
When players drew this card but left it in hand, they won 17% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +1.1pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.