Collective Inferno
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
40 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
17 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
3
Krenko, Mob Boss
11 decks
-
4
Ashling, the Limitless
5 decks
-
5
Be'lakor, the Dark Master
4 decks
-
6
Ovika, Enigma Goliath
4 decks
-
7
The Great Goblin
4 decks
-
8
Edgar Markov
3 decks
-
9
Inalla, Archmage Ritualist
3 decks
-
10
Loki, the Deceiver
3 decks
The "good card" funnel
195 brought · 110 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 41% of the time (n=16) , vs 30% when it never left the library (n=124).
When players drew this card but left it in hand, they won 14% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.6pp; 95% confidence interval -0.2pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21Full analysis unlocks as more games are tracked. Stats refresh nightly.