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Combat Tutorial card art
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Combat Tutorial

{2} {U} · Sorcery · Final Fantasy (FIN)
Times Brought
289
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Combat Tutorial card

Combat Tutorial

{2} {U}
Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Final Fantasy (FIN) · Common · Illustrated by Fang Xinyu

Final zone distribution

62 instances
4.8%
Library
1.6%
Battlefield
61.3%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

289 brought · 98 players
Brought to game
289
Ever drawn
59
Reached battlefield
38
Still on board at game end
1
≥ -6.7pp

Players who cast this card win 26% of the time (n=29) , vs 23% when it never left the library (n=160).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -6.7pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
0%
T2
13%
T3
21%
T4
16%
T5
37%
T6-9
13%
T10+
Median 5.5 P25 4 · P75 7 · max 15
On curve 13% (5 / 38 cast on T3) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.