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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Combat Tutorial
1%
Live Inclusion
Times Brought
361
Decks Running
157
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=65
0%
T1
3%
T2
3%
T3
20%
T4
18%
T5
46%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
19
On curve
6%
(2 / 65 cast on T3)
Cast same turn as drawn
19%
The "good card" funnel
361 brought · 137 playersBrought to game
361
Ever drawn
96
Reached battlefield
65
Still on board at game end
3
≥ +8.2pp
Players who cast this card win 38% of the time (n=54) , vs 17% when it never left the library (n=223).
When players drew this card but left it in hand, they won 19% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.2pp; 95% confidence interval +8.2pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances2.9%
Battlefield
66.7%
Graveyard
7.8%
Exile
22.5%
Hand
Commanders that played this card
in tracked games-
1
Vivi Ornitier
33 decks
-
2
Tidus, Yuna's Guardian
9 decks
-
3
Sephiroth, Planet's Heir
8 decks
-
4
Jin Sakai, Ghost of Tsushima
5 decks
-
5
Lyse Hext
5 decks
-
6
Ms. Marvel, Kamala Khan
5 decks
-
7
Orvar, the All-Form
5 decks
-
8
Choco, Seeker of Paradise
4 decks
-
9
Yuna, Grand Summoner
4 decks
-
10
Sonic the Hedgehog
3 decks
Card text
Combat Tutorial
Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Final Fantasy (FIN)
·
Common
·
Illustrated by Fang Xinyu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.