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Combustible Gearhulk card art
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Combustible Gearhulk

{4} {R} {R} · Artifact Creature — Construct · Duskmourn: House of Horror Commander (DSC)
Times Brought
701
Decks Running
340
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Combustible Gearhulk card

Combustible Gearhulk

{4} {R} {R}
Artifact Creature — Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6 / 6
Duskmourn: House of Horror Commander (DSC) · Mythic · Illustrated by Daarken

Final zone distribution

153 instances
1.3%
Library
32.0%
Battlefield
28.1%
Graveyard
8.5%
Exile

The "good card" funnel

702 brought · 311 players
Brought to game
702
Ever drawn
140
Reached battlefield
87
Still on board at game end
49

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 26% of the time (n=72) , vs 26% when it never left the library (n=411).

When players drew this card but left it in hand, they won 17% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.1pp; 95% confidence interval -6.4pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=87
0%
T1
0%
T2
6%
T3
8%
T4
15%
T5
62%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 54% (22 / 87 cast on T6) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.