Live Play Data
Comet Storm
2%
Live Inclusion
Times Brought
959
Decks Running
494
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=115
0%
T1
0%
T2
2%
T3
3%
T4
15%
T5
65%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
18
Cast same turn as drawn
37%
The "good card" funnel
959 brought · 453 playersBrought to game
959
Ever drawn
224
Reached battlefield
115
Still on board at game end
32
≥ +7.1pp
Players who cast this card win 41% of the time (n=104) , vs 24% when it never left the library (n=617).
When players drew this card but left it in hand, they won 31% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +7.1pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instances2.4%
Library
12.9%
Battlefield
43.1%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
51 decks
-
2
Kaalia of the Vast
23 decks
-
3
Roxanne, Starfall Savant
22 decks
-
4
Ozai, the Phoenix King
18 decks
-
5
Yurlok of Scorch Thrash
18 decks
-
6
Hinata, Dawn-Crowned
14 decks
-
7
Kalamax, the Stormsire
14 decks
-
8
Magnus the Red
13 decks
-
9
Magus Lucea Kane
13 decks
-
10
Mizzix of the Izmagnus
12 decks
Card text
Comet Storm
Instant
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Commander Legends (CMR)
·
Mythic
·
Illustrated by Jung Park
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.