Card Preview
Comet Storm
Times Brought
237
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Comet Storm
Instant
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Commander Legends (CMR)
·
Mythic
·
Illustrated by Jung Park
Final zone distribution
49 instances18.4%
Battlefield
49.0%
Graveyard
10.2%
Exile
22.4%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
11 decks
-
2
Fire Lord Azula
9 decks
-
3
Magus Lucea Kane
8 decks
-
4
Roxanne, Starfall Savant
7 decks
-
5
Magnus the Red
5 decks
-
6
Mizzix of the Izmagnus
5 decks
-
7
Galazeth Prismari
4 decks
-
8
Inalla, Archmage Ritualist
4 decks
-
9
Ozai, the Phoenix King
4 decks
-
10
The Scarlet Witch
4 decks
The "good card" funnel
239 brought · 121 playersBrought to game
239
Ever drawn
43
Reached battlefield
31
Still on board at game end
9
≥ -14.2pp
Players who cast this card win 23% of the time (n=24) , vs 26% when it never left the library (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -14.2pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
16%
T4
23%
T5
48%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
12
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.