collections_bookmark Part of Murders at Karlov Manor auto_awesome #4 in Gruul Commander Staples
Commercial District card art
Live Play Data

Commercial District

Land — Mountain Forest · Murders at Karlov Manor (MKM)
8%
Live Inclusion
Times Brought
431
Decks Running
239
Median Cast Turn
3
Drawn → Played
82%
Format

82% of drawn Commercial Districts are played before the game ends, with a median first-cast turn of 3 across 417 tracked multiplayer games on Playgroup Live.

Commercial District lands in 239 of the 2995 distinct Commander decks tracked on Playgroup Live, a 8% inclusion rate among active green-red shells. When players draw it, they act on it fast: 82% of drawn copies reach play before the game ends, placing it among the most consistently executed lands in the dataset.

The surveil-1 trigger is the differentiator. Unlike a basic dual that simply fixes mana, Commercial District converts an enters-tapped penalty into a library-quality effect. Players entering it on turn 1 or 2 smooth their early draws at a cost they have already budgeted. The median first-cast turn is 3, and the mode is turn 1, reflecting how often this card appears in opening hands and goes down immediately.

The data is well-spread: 213 distinct players have brought the card to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That breadth adds confidence to the directional signals below, even though the dataset remains modest in absolute size.

At a glance
  • 8% of tracked Commander decks include Commercial District
  • 82% of drawn copies are played before the game ends
  • T3 median first-cast turn, with turn 1 as the most common
  • 92% battlefield stickiness once the land resolves
  • 213 distinct players have brought this card to a tracked game
  • 38% draw rate per game, consistent with a singleton in a 100-card deck

First-cast turn

n=133
32%
T1
17%
T2
9%
T3
7%
T4
10%
T5
22%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 13
Cast same turn as drawn 69%

The "good card" funnel

432 brought · 213 players
Brought to game
432
Ever drawn
162
Reached battlefield
133
Still on board at game end
122
82%

Of 432 Commercial Districts brought to multiplayer games, 162 were drawn, 133 of those were cast, and nearly all cast copies remained on the battlefield through end of game.

≥ -4.0pp

Players who cast this card win 33% of the time (n=127) , vs 28% when it never left the library (n=213).

When players drew this card but left it in hand, they won 45% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.1pp; 95% confidence interval -4.0pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

173 instances
2.3%
Library
70.5%
Battlefield
12.1%
Graveyard
4.0%
Exile

Most Commercial Districts never leave the library in a given game, which is expected for any singleton in a 100-card deck. The meaningful signal is that among observed copies, the overwhelming majority ended on the battlefield rather than in hand or graveyard.

Commanders that played this card

in tracked games

The top-commander list is spread across at least four distinct color identities that include green and red, with no single commander commanding a dominant share, reflecting how broadly the card fits Gruul-inclusive shells.

Frequently Asked

How often is Commercial District drawn in a Commander game?
Across 417 tracked multiplayer games where Commercial District was in the deck, it was drawn 38% of the time. That figure is normal for a singleton in a 100-card deck. Of the 162 instances that reached a player's hand, 82% were played before the game concluded. The remainder reflects games that ended before the player found the opportunity, not a deliberate decision to hold it.
What turn does Commercial District typically enter the battlefield?
The median first-cast turn is 3, but the distribution has a strong early cluster. Turn 1 is the single most common cast turn, meaning a meaningful share of players who open with this land drop it immediately. The 25th percentile lands on turn 1 and the 75th on turn 5, so the spread is wide. Players who draw it later in the game pay the enters-tapped cost at a point where tempo matters less.
Is Commercial District legal in Commander and other formats?
Commercial District is legal in Commander, Legacy, Modern, Pioneer, Standard, Vintage, Historic, Timeless, Brawl, Duel Commander, and Oathbreaker. It is not legal in Pauper or Pauper Commander, as it is a rare. There are no bans or restrictions on the card in any format where it is legal.
Why does Commercial District see play over other Gruul dual lands?
Two factors drive it. First, it is a typed dual land, meaning it has the Mountain and Forest subtypes. That matters for cards and commanders that fetch basic land types. Second, the enters-tapped penalty comes with a surveil-1 trigger, which converts a tempo loss into a card-quality gain. Decks that already run a lot of enters-tapped lands absorb the cost more easily and benefit from the filtering effect.
Which commanders most commonly run Commercial District?
In the multiplayer data, the top commanders include Flubs, the Fool and Hearthhull, the Worldseed (11 decks each), followed by Bello, Bard of the Brambles and Pantlaza, Sun-Favored (10 decks each). The list spans Gruul, Temur, Naya, and Jund color identities, which makes sense since Commercial District fits any deck containing both green and red.
How reliable are these numbers given the sample size?
Playgroup Live is a play-tracking platform, not a decklist scraper. The 417 multiplayer games and 239 decks in this dataset are a focused sample, not a census. All percentage signals here are directional. The concentration data is a genuine strength: 213 unique players have contributed instances, and the single heaviest contributor accounts for only 3% of all tracked instances, so the data is not skewed by one prolific player.