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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Commune with Beavers
0%
Live Inclusion
Times Brought
135
Decks Running
69
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=24
4%
T1
17%
T2
4%
T3
8%
T4
8%
T5
50%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
4%
(1 / 24 cast on T1)
Cast same turn as drawn
45%
The "good card" funnel
135 brought · 61 playersBrought to game
135
Ever drawn
36
Reached battlefield
24
Still on board at game end
1
≥ -18.6pp
Players who cast this card win 24% of the time (n=22) , vs 23% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -18.6pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances4.8%
Library
2.4%
Battlefield
66.7%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Choco, Seeker of Paradise
9 decks
-
2
The Wandering Minstrel
9 decks
-
3
Balthier and Fran
3 decks
-
4
Baylen, the Haymaker
2 decks
-
5
Cloud, Ex-SOLDIER
2 decks
-
6
Tifa Lockhart
2 decks
-
7
Toph, the First Metalbender
2 decks
-
8
Ulalek, Fused Atrocity
2 decks
-
9
Witherbloom, the Balancer
2 decks
-
10
Aerith, Last Ancient
1 decks
Card text
Commune with Beavers
Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Final Fantasy (FIN)
·
Common
·
Illustrated by hippo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.