collections_bookmark
Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Commune with Beavers
0%
Live Inclusion
Times Brought
166
Decks Running
82
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=29
10%
T1
17%
T2
3%
T3
7%
T4
10%
T5
45%
T6-9
7%
T10+
Median
6
P25
2
· P75
7
· max
11
On curve
10%
(3 / 29 cast on T1)
Cast same turn as drawn
48%
The "good card" funnel
166 brought · 73 playersBrought to game
166
Ever drawn
42
Reached battlefield
29
Still on board at game end
1
≥ -18.3pp
Players who cast this card win 22% of the time (n=27) , vs 24% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -18.3pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances4.2%
Library
2.1%
Battlefield
68.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Choco, Seeker of Paradise
10 decks
-
2
The Wandering Minstrel
10 decks
-
3
Balthier and Fran
3 decks
-
4
Kwia Vigorbloom
3 decks
-
5
Tifa Lockhart
3 decks
-
6
Baylen, the Haymaker
2 decks
-
7
Beorn the Fierce
2 decks
-
8
Cloud, Ex-SOLDIER
2 decks
-
9
Jodah, the Unifier
2 decks
-
10
Toph, the First Metalbender
2 decks
Card text
Commune with Beavers
Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Final Fantasy (FIN)
·
Common
·
Illustrated by hippo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.