collections_bookmark Part of March of the Machine
Complete the Circuit card art
Live Play Data

Complete the Circuit

{5} {U} · Instant · March of the Machine (MOM)
0%
Live Inclusion
Times Brought
159
Decks Running
52
Median Cast Turn
7.5
Drawn → Played
54%
Format

First-cast turn

n=20
5%
T1
0%
T2
0%
T3
0%
T4
5%
T5
75%
T6-9
15%
T10+
Median 7.5 P25 6 · P75 9 · max 14
On curve 30% (4 / 20 cast on T6)

The "good card" funnel

162 brought · 50 players
Brought to game
162
Ever drawn
37
Reached battlefield
20
Still on board at game end
2
≥ +8.1pp

Players who cast this card win 61% of the time (n=18) , vs 30% when it never left the library (n=100).

When players drew this card but left it in hand, they won 22% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +31.6pp; 95% confidence interval +8.1pp to +55.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
4.5%
Library
4.5%
Battlefield
54.5%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games
Card text
Complete the Circuit card

Complete the Circuit

{5} {U}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.
March of the Machine (MOM) · Rare · Illustrated by Eelis Kyttanen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.