Live Play Data
Conduit of Ruin
1%
Live Inclusion
Times Brought
586
Decks Running
258
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=84
0%
T1
2%
T2
5%
T3
17%
T4
17%
T5
51%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
57%
(14 / 84 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
586 brought · 238 playersBrought to game
586
Ever drawn
133
Reached battlefield
84
Still on board at game end
62
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.9pp
Players who cast this card win 47% of the time (n=75) , vs 25% when it never left the library (n=381).
When players drew this card but left it in hand, they won 20% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.7pp; 95% confidence interval +10.9pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances5.6%
Library
43.1%
Battlefield
14.6%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
61 decks
- 2 Zhulodok, Void Gorger 59 decks
- 3 Molecule Man 24 decks
- 4 Ultima, Origin of Oblivion 17 decks
-
5
The Notary Hobbits
9 decks
- 6 Kozilek, the Great Distortion 8 decks
-
7
Herigast, Erupting Nullkite
6 decks
-
8
Animar, Soul of Elements
5 decks
-
9
Rakdos, Lord of Riots
4 decks
- 10 Ulamog, the Ceaseless Hunger 4 decks
Card text
Conduit of Ruin
Creature — Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
5 / 5
Battle for Zendikar (BFZ)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.