Live Play Data
Conduit of Ruin
1%
Live Inclusion
Times Brought
853
Decks Running
360
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=133
0%
T1
2%
T2
4%
T3
20%
T4
14%
T5
52%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
59%
(25 / 133 cast on T6)
Cast same turn as drawn
32%
The "good card" funnel
853 brought · 326 playersBrought to game
853
Ever drawn
199
Reached battlefield
133
Still on board at game end
92
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.5pp
Players who cast this card win 44% of the time (n=118) , vs 25% when it never left the library (n=539).
When players drew this card but left it in hand, they won 26% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.4pp; 95% confidence interval +10.5pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
215 instances5.6%
Library
42.8%
Battlefield
15.8%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 83 decks
-
2
Ulalek, Fused Atrocity
74 decks
- 3 Molecule Man 30 decks
- 4 Ultima, Origin of Oblivion 22 decks
- 5 Omnath, Locus of the Void 15 decks
-
6
Herigast, Erupting Nullkite
10 decks
-
7
The Notary Hobbits
10 decks
- 8 Kozilek, the Great Distortion 9 decks
-
9
Animar, Soul of Elements
7 decks
-
10
Rakdos, Lord of Riots
7 decks
Card text
Conduit of Ruin
Creature — Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
5 / 5
Battle for Zendikar (BFZ)
·
Rare
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.