Consecrated Sphinx
When Consecrated Sphinx resolves, the caster's win rate jumps to 50%, a +25.8 percentage-point lift over games where it sat uncast. Across 721 tracked multiplayer games, that signal is consistent and well-sampled.
Consecrated Sphinx earns its mythic reputation in live play. In 721 tracked multiplayer Commander games on Playgroup Live, decks that resolved it won 50% of the time, normalized to a 4-player baseline. Decks where it never left the library won 24% of the time. That +25.8-point gap is the clearest single-card impact signal we record at this sample size.
The card is a 6-mana threat, and the cast pattern reflects that. Median first-cast turn is 6, with the bulk of casts clustered between turns 4 and 7. A meaningful share arrive ahead of curve, a sign that ramp-heavy blue shells are the natural home. Of 220 drawn copies, 59% reached the battlefield. The remainder largely reflects games that ended before the mana materialized, not deliberate holds.
At 4% of tracked decks, Consecrated Sphinx is a niche inclusion rather than a staple. Its color identity locks it to blue, and its casting cost demands a deck built to support it. The player base bringing it is broad: 321 distinct players have run it in tracked games, and no single player accounts for more than +25.8% of observations. That spread gives the numbers genuine weight.
- 50% normalized win rate in games where Consecrated Sphinx resolved
- +25.8pp win-rate lift over games where it never left the library
- T6 median first-cast turn across all tracked games
- 59% of drawn copies reached the battlefield
- 69% battlefield stickiness once cast
- 321 distinct players have brought it to a tracked game
First-cast turn
n=129The "good card" funnel
751 brought · 321 playersOf 751 Consecrated Sphinx copies brought to games, 220 were drawn, 129 of those were cast, and 69% of resolved copies stuck on the battlefield through end of game.
Players who cast this card win 50% of the time (n=118) , vs 24% when it never left the library (n=428).
When players drew this card but left it in hand, they won 24% (n=85) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.8pp; 95% confidence interval +17.0pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
246 instancesMost Consecrated Sphinx copies end their game in the hand or graveyard rather than the battlefield, reflecting how often it is answered or drawn too late to resolve before the game ends. The battlefield and graveyard together account for the majority of observed final zones, which is above average for a 6-mana creature.
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
26 decks
-
2
Ms. Bumbleflower
23 decks
-
3
Hashaton, Scarab's Fist
11 decks
-
4
The Astonishing Ant-Man
11 decks
-
5
Grand Arbiter Augustin IV
9 decks
-
6
Helga, Skittish Seer
9 decks
-
7
Animar, Soul of Elements
8 decks
-
8
Satoru Umezawa
8 decks
-
9
Urza, Lord High Artificer
8 decks
-
10
Kynaios and Tiro of Meletis
7 decks
Kinnan, Bonder Prodigy sits well ahead of the field with 22 decks, but the list spreads across a wide range of blue-inclusive commanders spanning mono-blue, Simic, Bant, and Esper. No single archetype dominates, which suggests Consecrated Sphinx is viewed as a generically powerful blue finisher rather than a combo piece for one deck.