auto_awesome
#25 in Green Commander Staples
·
Instant
·
Stronghold (STH)
Live Play Data
Constant Mists
1%
Live Inclusion
Times Brought
494
Decks Running
241
Median Cast Turn
8.0
Drawn → Played
51%
Format
First-cast turn
n=66
0%
T1
2%
T2
0%
T3
3%
T4
11%
T5
64%
T6-9
21%
T10+
Median
8.0
P25
6
· P75
9
· max
22
On curve
2%
(1 / 66 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
494 brought · 216 playersBrought to game
494
Ever drawn
129
Reached battlefield
66
Still on board at game end
7
≥ +1.7pp
Players who cast this card win 39% of the time (n=63) , vs 25% when it never left the library (n=304).
When players drew this card but left it in hand, they won 40% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +1.7pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances3.4%
Library
4.7%
Battlefield
28.4%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
40 decks
-
2
Toph, the First Metalbender
17 decks
-
3
Hazezon, Shaper of Sand
12 decks
-
4
Lord Windgrace
12 decks
-
5
The Necrobloom
8 decks
-
6
Homer, the Hermit
7 decks
-
7
Lumra, Bellow of the Woods
7 decks
-
8
Aesi, Tyrant of Gyre Strait
6 decks
-
9
Azusa, Lost but Seeking
4 decks
-
10
Sméagol, Helpful Guide
4 decks
Card text
Constant Mists
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Stronghold (STH)
·
Uncommon
·
Illustrated by Dermot Power
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.