auto_awesome
#22 in Green Commander Staples
·
Instant
·
Stronghold (STH)
Card Preview
Constant Mists
1%
Decklist Inclusion
Times Brought
208
Decks Running
113
In Decks
917
Decklist Inclusion
1%
Format
Card text
Constant Mists
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Stronghold (STH)
·
Uncommon
·
Illustrated by Dermot Power
Final zone distribution
64 instances4.7%
Library
4.7%
Battlefield
29.7%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
20 decks
-
2
Toph, the First Metalbender
6 decks
-
3
Aesi, Tyrant of Gyre Strait
4 decks
-
4
The Necrobloom
4 decks
-
5
Hazezon, Shaper of Sand
3 decks
-
6
Homer, the Hermit
3 decks
-
7
Lord Windgrace
3 decks
-
8
Sméagol, Helpful Guide
3 decks
-
9
Avatar Kyoshi, Earthbender
2 decks
-
10
Azusa, Lost but Seeking
2 decks
The "good card" funnel
208 brought · 98 playersBrought to game
208
Ever drawn
53
Reached battlefield
27
Still on board at game end
3
≥ +5.0pp
Players who cast this card win 44% of the time (n=25) , vs 19% when it never left the library (n=128).
When players drew this card but left it in hand, they won 49% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.6pp; 95% confidence interval +5.0pp to +44.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
0%
T4
11%
T5
70%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
16
On curve
0%
(0 / 27 cast on T2)
Cast same turn as drawn
35%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.