auto_awesome
#16 in Green Commander Staples
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Instant
·
Stronghold (STH)
Card Preview
Constant Mists
Times Brought
354
Decks Running
181
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Constant Mists
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Stronghold (STH)
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Uncommon
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Illustrated by Dermot Power
Final zone distribution
86 instances3.5%
Library
1.2%
Battlefield
36.0%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
28 decks
-
2
Toph, the First Metalbender
10 decks
-
3
Teval, the Balanced Scale
7 decks
-
4
Hazezon, Shaper of Sand
6 decks
-
5
Lord Windgrace
6 decks
-
6
The Necrobloom
6 decks
-
7
Azusa, Lost but Seeking
5 decks
-
8
Nine-Fingers Keene
5 decks
-
9
Bello, Bard of the Brambles
4 decks
-
10
Ghalta, Stampede Tyrant
4 decks
The "good card" funnel
354 brought · 163 playersBrought to game
354
Ever drawn
65
Reached battlefield
18
Still on board at game end
1
≥ -18.6pp
Players who cast this card win 19% of the time (n=16) , vs 25% when it never left the library (n=210).
When players drew this card but left it in hand, they won 27% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.9pp; 95% confidence interval -18.6pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.