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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Construct a Cosmic Cube
1%
Live Inclusion
Times Brought
209
Decks Running
91
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=32
0%
T1
3%
T2
6%
T3
16%
T4
19%
T5
41%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
9%
(2 / 32 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
209 brought · 86 playersBrought to game
209
Ever drawn
52
Reached battlefield
32
Still on board at game end
24
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 29% of the time (n=29) , vs 16% when it never left the library (n=121).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval -3.0pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances38.1%
Battlefield
38.1%
Graveyard
6.3%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
29 decks
-
2
Thanos, the Mad Titan
13 decks
-
3
Norman Osborn // Green Goblin
7 decks
-
4
Doctor Doom
6 decks
-
5
Loki, the Deceiver
6 decks
-
6
Ultron, Unlimited
3 decks
-
7
Doctor Octopus, Master Planner
2 decks
-
8
Kang, Temporal Tyrant
2 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
10
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
Card text
Construct a Cosmic Cube
Enchantment — Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Eugene Maslovski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.