collections_bookmark Part of Marvel Super Heroes
Construct a Cosmic Cube card art
Live Play Data

Construct a Cosmic Cube

{2} {B} · Enchantment — Plan · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
209
Decks Running
91
Median Cast Turn
6.0
Drawn → Played
62%
Format

First-cast turn

n=32
0%
T1
3%
T2
6%
T3
16%
T4
19%
T5
41%
T6-9
16%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 9% (2 / 32 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

209 brought · 86 players
Brought to game
209
Ever drawn
52
Reached battlefield
32
Still on board at game end
24

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 29% of the time (n=29) , vs 16% when it never left the library (n=121).

When players drew this card but left it in hand, they won 30% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.4pp; 95% confidence interval -3.0pp to +29.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
38.1%
Battlefield
38.1%
Graveyard
6.3%
Exile
17.5%
Hand
Card text
Construct a Cosmic Cube card

Construct a Cosmic Cube

{2} {B}
Enchantment — Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Marvel Super Heroes (MSH) · Rare · Illustrated by Eugene Maslovski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.