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Construct a Cosmic Cube card art
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Construct a Cosmic Cube

{2} {B} · Enchantment — Plan · Marvel Super Heroes (MSH)
Times Brought
210
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Construct a Cosmic Cube card

Construct a Cosmic Cube

{2} {B}
Enchantment — Plan
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment. When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Marvel Super Heroes (MSH) · Rare · Illustrated by Eugene Maslovski

Final zone distribution

52 instances
50.0%
Battlefield
26.9%
Graveyard
7.7%
Exile
15.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

210 brought · 86 players
Brought to game
210
Ever drawn
47
Reached battlefield
31
Still on board at game end
26

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 38% of the time (n=26) , vs 29% when it never left the library (n=117).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval +0.2pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
3%
T1
16%
T2
6%
T3
16%
T4
23%
T5
19%
T6-9
16%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 26% (2 / 31 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.