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Part of Edge of Eternities
·
Instant
·
Edge of Eternities (EOE)
Live Play Data
Consult the Star Charts
1%
Live Inclusion
Times Brought
475
Decks Running
255
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=84
0%
T1
6%
T2
5%
T3
10%
T4
19%
T5
44%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
6%
(5 / 84 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
475 brought · 223 playersBrought to game
475
Ever drawn
131
Reached battlefield
84
Still on board at game end
4
≥ -4.4pp
Players who cast this card win 31% of the time (n=76) , vs 25% when it never left the library (n=290).
When players drew this card but left it in hand, they won 35% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -4.4pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances1.4%
Library
2.8%
Battlefield
61.8%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
17 decks
-
2
Vivi Ornitier
8 decks
-
3
Gandalf, Party Guest
7 decks
-
4
Omnath, Locus of Creation
7 decks
-
5
Princess Yue
7 decks
-
6
Alela, Cunning Conqueror
6 decks
-
7
Lord of the Nazgûl
6 decks
-
8
Whtz, the Bibliophile
5 decks
-
9
Infinite Guideline Station
4 decks
-
10
Tatyova, Benthic Druid
4 decks
Card text
Consult the Star Charts
Instant
Kicker 
(You may pay an additional 
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.