Consuming Aberration
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Consuming Aberration
Final zone distribution
136 instancesCommanders that played this card
in tracked games-
1
Captain N'ghathrod
67 decks
-
2
Teval, the Balanced Scale
43 decks
-
3
Umbris, Fear Manifest
33 decks
-
4
The Wise Mothman
24 decks
-
5
Phenax, God of Deception
18 decks
-
6
Anowon, the Ruin Thief
10 decks
-
7
Lord Xander, the Collector
8 decks
-
8
Muldrotha, the Gravetide
7 decks
-
9
Saruman of Many Colors
6 decks
-
10
Zellix, Sanity Flayer
6 decks
The "good card" funnel
607 brought · 281 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=41) , vs 20% when it never left the library (n=332).
When players drew this card but left it in hand, they won 19% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +4.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.