collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Consuming Aberration card art
Live Play Data

Consuming Aberration

{3} {U} {B} · Creature — Horror · Tarkir: Dragonstorm Commander (TDC)
4%
Live Inclusion
Times Brought
836
Decks Running
384
Median Cast Turn
7.0
Drawn → Played
64%
Format

First-cast turn

n=128
0%
T1
0%
T2
3%
T3
5%
T4
16%
T5
60%
T6-9
16%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 24% (21 / 128 cast on T5) Cast same turn as drawn 27%

The "good card" funnel

836 brought · 369 players
Brought to game
836
Ever drawn
201
Reached battlefield
128
Still on board at game end
76

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.8pp

Players who cast this card win 28% of the time (n=119) , vs 15% when it never left the library (n=489).

When players drew this card but left it in hand, they won 15% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.8pp; 95% confidence interval +4.8pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

251 instances
1.6%
Library
30.3%
Battlefield
35.9%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Consuming Aberration card

Consuming Aberration

{3} {U} {B}
Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Karl Kopinski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.